Course Level
CS1
CS0
Data Structures
Collection Item Type
Lab
Synopsis

These two team-based classroom activities are designed to help students understand key concepts used in artificial intelligence (AI) to search for possible solutions to problems. These activities are designed for use in Process Oriented Guided Inquiry Learning (POGIL), where student teams work during class time with active facilitation by an instructor or TA.

After completing these activities, students should be able to:

  • Define and give examples of key terms, including: action, state, initial state, goal state, goal test, transition function, path, path cost function, state space
  • Define and identify goal state problems and goal path problems.
  • Describe the general structure of search problems, and specific strategies, including: breadth-first, depth-first, depth-limited, random-first, bi-directional, best-first
  • Describe uninformed and informed search.
  • Describe the value of path cost and heuristic functions

ACM Digital Library Entry

Recommendations

These activities were originally developed and used in a CS elective (Artificial Intelligence) as part of a unit on problem solving and search, and parallel examples and contents in a popular textbook [4, chapter 3]. These activities were also used in an introductory CS course (Computing and Cognition) designed for students in psychology, neuroscience, and related disciplines, to supplement a chapter on decision structures [5, chapter 7].

The activities focus on terminology and high-level concepts, and seek to minimize prerequisite knowledge. The activities are split into sections with time estimates for each section and question (see Tables 1 and 2); this helps an instructor decide which sections to use. Note that timing will vary based on the instructor’s experience with POGIL and on students’ experience with basic mathematics, computing, and POGIL; as instructors and students gain experience with POGIL, activities usually take less time.

The instructor’s version of each activity (available on request from the author) includes sample answers to each question, notes on questions or sections that could be skipped, and notes on when to ask teams to check in with the instructor or share some of their responses with other teams.

While teams work on the activity, the instructor should continually circulate to observe and listen, offer suggestions, help teams to work more effectively, and lead occasional short discussions of key questions or problems that teams encounter. The instructor should try not to give or confirm answers, but encourage teams to discuss and reach consensus. It is usually unnecessary to grade each activity, since all teams should reach similar (correct) answers. Some instructors give a few points for completion or participation to encourage students to give the activity their full attention, or give a quiz on key ideas (e.g., during the next class). Instructors might also use rubrics designed to evaluate student process skills [6].

 

References

[1] Moog, R. S., and Spencer, J. N. 2008. Process-Oriented
Guided Inquiry Learning. ACS Symposium Series vol 994,
American Chemical Society.
[2] Simonson, S. R. (ed) 2019. POGIL: An Introduction to
Process Oriented Guided Inquiry Learning for Those Who
Wish to Empower Learners. Stylus Publishing.
[3] Chi, M. T. H., and Wylie, R. 2014. The ICAP framework:
Linking cognitive engagement to active learning outcomes.
Educational Psychologist, 49, 4, 219-243.
https://doi.org/10.1080/00461520.2014.965823
[4] Russell, S. and Norvig, P. 2010. Artificial Intelligence:
A Modern Approach (3rd ed). Pearson.
[5] Zelle, J. 2016. Python Programming: An Introduction to
Computer Science (3rd ed). Franklin, Beedle, & Assoc.
[6] Reynders, G., Lantz, J., Ruder, S. M., Stanford, C. L., Cole,
R. S. 2020. Rubrics to assess critical thinking and
information processing in undergraduate STEM courses.
International Journal of STEM Education, 7, 9.

Engagement Highlights

These activities are designed for Process-Oriented Guided Inquiry Learning (POGIL) [1,2]. In POGIL, students work during class time in structured teams with assigned roles (e.g., reporter, presenter). The instructor is an active facilitator, not a lecturer or passive observer. A POGIL activity is specifically designed using learning cycles that guide students to explore information that is provided, invent their own understanding of key concepts, and then apply those concepts. Thus, in POGIL students interact to construct their own understanding, as described in the ICAP framework [3]. A POGIL activity also helps students to practice process skills such as teamwork, communication, critical thinking, and problem solving. Typically, a POGIL activity is students’ first exposure to new content, which is then reinforced and expanded through readings, recorded lectures, homework, and/or projects.

 

Thus, these activities incorporate several evidence-based practices. They use well-structured collaborative learning (POGIL). They encourage student interaction since students work in teams to understand concepts and practice communication, teamwork, and other process skills, and provide opportunities for interaction with faculty since the instructor observes and interacts with the teams and individual students throughout the activity. They also address misconceptions, by showing students that CS is often collaborative, that the final answer matters less than the process used to reach it, and that problems often have multiple solutions.

Computer Science Details

Programming Language
Pseudocode
None

Material Format and Licensing Information

Creative Commons License
CC BY-NC-SA